Study of the Use of Augmented Reality Technology in Improving the Learning Experience in the Classroom

Authors

  • Eko Wahyuanto Broadcast Production Management Study Program, Multi Media College-STMM MMTC Yogyakarta
  • Heriyanto Heriyanto Broadcast Production Management Study Program, Multi Media College-STMM MMTC Yogyakarta
  • Sri Hastuti Broadcast Production Management Study Program, Multi Media College-STMM MMTC Yogyakarta

DOI:

https://doi.org/10.58812/wsshs.v2i05.871

Keywords:

Augmented Reality Technology, Learning Experience, Education, Challenges

Abstract

The use of Augmented Reality (AR) technology in education has become an intriguing research topic in recent years. This study aims to explore the use of AR in enhancing the learning experience in classrooms. A literature review method is employed to analyze various approaches, benefits, challenges, and future prospects of AR in the educational context. Findings indicate that AR holds great potential in enhancing student engagement and conceptual understanding but faces challenges in infrastructure and teacher training. Therefore, investments in AR infrastructure development and adequate training for educators are suggested to maximize the benefits of this technology in classroom learning. Further research is also needed to explore broader applications of AR in education.

References

O. Oktarifaldi, I. A. Marta, A. W. Nugroho, V. J. Hardi, and S. Utomo, “Keterampilan Gerak Dasar Kelompok Usia 7 sampai 9 Tahun siswa Sekolah Dasar,” Jendela Olahraga, vol. 9, no. 1, pp. 10–23, 2024.

R. Fika, “The effectiveness of Jigsaw and STAD (student teams achievement division) cooperative learning model on pharmaceutical mathematics,” J. Adv. Pharm. Educ. Res. Apr-Jun, vol. 10, no. 2, 2020.

M. Antonioli, C. Blake, and K. Sparks, “Augmented reality applications in education,” J. Technol. Stud., pp. 96–107, 2014.

K. Umam, R. Fika, S. O. Manullang, and E. Fatmawati, “Bibliometric Analysis on Policy Strategies Regarding HIV/AIDS,” HIV Nurs., vol. 23, no. 3, pp. 376–387, 2023.

R. Fika, “Increase In Activity And Learning Outcomes In Pharmacy Mathematics With Jigsaw Cooperative Learning Model At Pharmacy Academy Of Dwi Farma,” Futur. Med. Educ. J., vol. 7, no. 4, pp. 36–46, 2017.

N. F. Saidin, N. D. A. Halim, and N. Yahaya, “A review of research on augmented reality in education: Advantages and applications,” Int. Educ. Stud., vol. 8, no. 13, pp. 1–8, 2015.

E. Wahyuanto, “Pembaruan Regulasi Pos Dalam Upaya Modernisasi dan Optimalisasi Layanan Pos Indonesia,” Syntax Lit. J. Ilm. Indones., vol. 7, no. 2, pp. 2391–2397, 2022.

K. Muhammad, N. Khan, M.-Y. Lee, A. S. Imran, and M. Sajjad, “School of the future: A comprehensive study on the effectiveness of augmented reality as a tool for primary school children’s education,” Appl. Sci., vol. 11, no. 11, p. 5277, 2021.

E. Wahyuanto and K. G. Marwan, “The Impact of Digital Leadership, Compensation and Work Motivation on Educator Performance at Sekolah Tinggi Multimedia" MMTC" Yogyakarta,” Remit. Rev., vol. 8, no. 4, 2023.

T. Khan, K. Johnston, and J. Ophoff, “The impact of an augmented reality application on learning motivation of students,” Adv. human-computer Interact., vol. 2019, 2019.

J. A. Delello, R. R. McWhoRteR, and K. M. Camp, “Integrating augmented reality in higher education: A multidisciplinary study of student perceptions,” J. Educ. Multimed. Hypermedia, vol. 24, no. 3, pp. 209–233, 2015.

N. Pellas, P. Fotaris, I. Kazanidis, and D. Wells, “Augmenting the learning experience in primary and secondary school education: A systematic review of recent trends in augmented reality game-based learning,” Virtual Real., vol. 23, no. 4, pp. 329–346, 2019.

M. Romano, P. Díaz, and I. Aedo, “Empowering teachers to create augmented reality experiences: the effects on the educational experience,” Interact. Learn. Environ., vol. 31, no. 3, pp. 1546–1563, 2023.

B. Kraut and J. Jeknić, “Improving education experience with augmented reality (AR),” in 2015 38th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), IEEE, 2015, pp. 755–760.

A. M. Baabdullah, A. A. Alsulaimani, A. Allamnakhrah, A. A. Alalwan, Y. K. Dwivedi, and N. P. Rana, “Usage of augmented reality (AR) and development of e-learning outcomes: An empirical evaluation of students’e-learning experience,” Comput. Educ., vol. 177, p. 104383, 2022.

I. N. M. Bistaman, S. Z. S. Idrus, and S. Abd Rashid, “The use of augmented reality technology for primary school education in Perlis, Malaysia,” in Journal of Physics: Conference Series, IOP Publishing, 2018, p. 12064.

C. Diaz, M. Hincapié, and G. Moreno, “How the type of content in educative augmented reality application affects the learning experience,” Procedia Comput. Sci., vol. 75, pp. 205–212, 2015.

P. Toledo-Morales and J. M. Sanchez-garcıa, “Use of augmented reality in social sciences as educational resource,” Turkish Online J. Distance Educ., vol. 19, no. 3, pp. 38–52, 2018.

D. P. Kaur, A. Mantri, and B. Horan, “Enhancing student motivation with use of augmented reality for interactive learning in engineering education,” Procedia Comput. Sci., vol. 172, pp. 881–885, 2020.

T. Lham, P. Jurmey, and S. Tshering, “Augmented reality as a classroom teaching and learning tool: Teachers’ and students’ attitude,” Asian J. Educ. Soc. Stud., vol. 12, no. 4, pp. 27–35, 2020.

J. Yip, S.-H. Wong, K.-L. Yick, K. Chan, and K.-H. Wong, “Improving quality of teaching and learning in classes by using augmented reality video,” Comput. Educ., vol. 128, pp. 88–101, 2019.

M. Videnovik, V. Trajkovik, L. V. Kiønig, and T. Vold, “Increasing quality of learning experience using augmented reality educational games,” Multimed. Tools Appl., vol. 79, no. 33, pp. 23861–23885, 2020.

A.-J. Moreno-Guerrero, S. Alonso García, M. Ramos Navas-Parejo, M. N. Campos-Soto, and G. Gomez Garcia, “Augmented reality as a resource for improving learning in the physical education classroom,” Int. J. Environ. Res. Public Health, vol. 17, no. 10, p. 3637, 2020.

E. Wahyuanto, E. Giantoro, J. D. T. Widodo, and R. Yuniar, “The Application of Brainstorming Method in Developing Ideas in The Production of Television Documentary Side of Life Episode Not The Same,” Tech. Educ. Humanit., vol. 7, pp. 54–65, 2024.

R. Gurevych, A. Silveistr, M. Мokliuk, I. Shaposhnikova, G. Gordiichuk, and S. Saiapina, “Using augmented reality technology in higher education institutions,” Postmod. Openings, vol. 12, no. 2, pp. 109–132, 2021.

E. Wahyuanto, “KINERJA DOSEN DITINJAU DARI KEPEMIMPINAN, KOMPENSASI DAN MOTIVASI KERJA PADA SEKOLAH TINGGI MULTI MEDIA ‘MMTC’YOGYAKARTA.” UNIVERSITAS NEGERI JAKARTA, 2023.

S.-J. Lu and Y.-C. Liu, “Integrating augmented reality technology to enhance children’s learning in marine education,” Environ. Educ. Res., vol. 21, no. 4, pp. 525–541, 2015.

Y.-S. Chang, C.-N. Chen, and C.-L. Liao, “Enhancing English-learning performance through a simulation classroom for EFL students using augmented reality—A junior high school case study,” Appl. Sci., vol. 10, no. 21, p. 7854, 2020.

Downloads

Published

2024-05-16

How to Cite

Wahyuanto, E., Heriyanto, H., & Hastuti, S. (2024). Study of the Use of Augmented Reality Technology in Improving the Learning Experience in the Classroom. West Science Social and Humanities Studies, 2(05), 700–705. https://doi.org/10.58812/wsshs.v2i05.871